

This is for Maya 2017 but I’m thinking that not much has changed so you should be able to follow along just fine with Maya 2017. MtoA 116 | Mastering Glass | using Arnold with Maya 2017 I’ve just discovered this YouTube channel and while there’s not a lot up there, it looks like excellent quality. He is so thorough.Ĭreate Glass Using Arnold’s aiStandardSurface in Maya 2018Īcademic Phoenix Plus explains how to easily create believable glass. Mike Hermes explains how to create glass in Maya 2018.

Maya Tutorial: How To Create Transparent Glass Material – This one is super quick at just under 3 minutes, so if you don’t have the time to spend watching a lot of tutorials, this one is for you! This one is also for Maya 2017.

Arvid Schneider is another who puts out fantastic Maya tutorials.

Creating Glass in Maya 2018 using Arnold 5.0 – Mike Hermes explains how to create glass in Maya 2018.The important thing is to make the reflections look natural. You will be more familiar with every step of the work flow.There have been multiple times in my career when I’ve been asked to create glass, whether it be for a product video, or for motion graphics with a logo in glass, or for visual effects where I’m turning a person into glass. The instructor will explain features of different styles, artistic quality,the hardest parts of XGen application, details sculpture, rendering and post processing in Photoshop. After the training, you will develop a more flexible way of thinking to meet different project needs.Ĭase-based training is strictly conducted throughout the work flow. Instructors will analyze the hardest parts and artistic styles and guide you through the process of styling, detail sculpting and rendering. In this part, you will receive case-based training to create any character hairstyle you want. It is very light, so when the character moves, the wind, the humidity, or anything that surrounds it can affect its silhouette. Hair does not form a compacted shape, nor a consistent one. The overall is a set of many locks > locks are a set of strands Some drawing styles demand more effort in the detailing stage than others, but it is always necessary to take into account the standard characteristics.
